AI Insights · Timothy · October 2021
Top 5 Roguelike Games on Android in Australia Q3 2021
In Q3 2021, the top roguelike games on Android in Australia showcased varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
Performance of Top 5 Roguelike Games on Android in Australia in Q3 2021
In the third quarter of 2021, the top roguelike games on the Android platform in Australia exhibited notable trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of these games based on data from Sensor Tower.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw fluctuations in weekly revenue, peaking at around $39K in mid-August. Weekly downloads varied, with a significant rise to 8.2K in early September before dropping to 1.8K by the end of the quarter. Active users also showed a notable increase, reaching a high of 12.5K in early September, but then declining to 6.7K by the end of the quarter.
Looney Tunes™ World of Mayhem by Scopely experienced steady growth in weekly revenue, peaking at approximately $8K in late August. Downloads surged to 4.3K in late August, followed by a decline to 800 by the end of September. The game’s active users also saw a peak of 6.3K in late August before decreasing to 3.5K towards the end of the quarter.
RAID: Shadow Legends from Plarium Global Ltd maintained a strong performance in weekly revenue, reaching about $71K in mid-September. Weekly downloads remained relatively stable, fluctuating between 1.7K and 1.3K throughout the quarter. Active users were consistent, hovering around 12K, with a slight dip to 10.8K in early September.
Legends Reborn: Last Battle by ACE GAME INTERNATIONAL LIMITED saw a dramatic increase in weekly revenue, peaking at $20.5K in late August. Downloads spiked to 9.3K in mid-August but fell sharply to 228 by the end of September. Active users mirrored this trend, reaching 10K in mid-August before dropping to 2.4K by the quarter’s end.
Hero Squad! from Kwalee Ltd had modest revenue growth, peaking at $359 in mid-September. Downloads showed variability, with a high of 2.8K in early August and a low of 6 in mid-July. Active users increased steadily, reaching 5.1K by the end of September.
For more detailed insights and data, visit Sensor Tower.